#include "Animal.h"
#include "MainScene.h"
#include <string>

using namespace std;



Animal::Animal(int p,int iconId,double x,double y)
{	
	_position=p;
	id=iconId;
	//char pp[4];
	//itoa(iconId,pp,10);
	ostringstream n_str;
    n_str << iconId;
	_icon=Animal_File_Start+n_str.str()+Animal_File_End;
	//delete &pp;
	//delete &Animal_File_Start;
	_xRadios=x;
	_yRadios=y;
}


Animal::Animal()
{
}

void Animal::Rander(){

}